Storyboards Complete for Time Shock’s First Cutscene

Big milestone today — the storyboards for Time Shock’s first cutscene are done.
This is the opening sequence that sets the stage for the entire game: the inciting moment that pulls the player into the conflict across timelines, establishes the threat, and gives context to the vehicle combat chaos that follows. Getting it right on paper before committing to animation was essential, and we’re happy with where it landed.
The boards cover shot composition, pacing, camera movement, and key story beats. Having this visual blueprint locked down means the next phase can move forward with confidence
What’s next: Animation. We’ll be bringing the storyboards to life and integrating the sequence directly into the game. That’s the real test — how it feels in context, at the moment the player actually experiences it for the first time.
More updates as production moves forward.
